PipeHandler.cs
This code defines a PipeHandler
class that manages the behavior and properties of individual pipe pieces in the Unity game. The class is responsible for rotating pipe pieces, updating their connections with neighboring pipes, and handling user interaction.
The PipeHandler
class utilizes a Dir
enum to represent the four possible directions (UP, RIGHT, DOWN, LEFT) and a bool[]
named IODirs
to store the availability of input/output directions for a pipe. For example, if IODirs
is [true, false, true, false]
, the pipe has available connections for UP and DOWN.
In the Start()
method, the script initializes levelHandler
and updates the neighboring PipeHandler
references. The Update()
method animates the rotation of the pipe if it’s rotated by the player.
The UpdateNeighbouringPipeHandlers()
method updates the references to neighboring pipes based on the Position
of the current pipe. The OnMouseDown()
method is called when the pipe is clicked, rotating the pipe and setting it as the active tile. The RotatePiece()
method rotates the pipe 90 degrees clockwise and updates its input/output directions and neighboring pipe connections.
The RotateIODirections()
method updates the IODirs
array by rotating the direction flags one step clockwise. The ProcessNearbyPipeChanges()
method processes changes in the neighboring pipes after a rotation, updating the available sides for the current pipe and its neighbors. Lastly, the UpdateAvailableSides()
method updates the Free
flags (upFree, downFree, rightFree, leftFree) for each direction, indicating if the water can flow through that direction based on the connections with neighboring pipes.
-
What does the
Pipe
class represent and how is thepipeType
used?It’s a class that represents different types of pipe tiles in the game. The
pipeType
variable inPipeHandler
is used to store an instance of thePipe
class and is used to determine the appearance and behavior of the pipe object. -
How does the
speed
variable affect the rotation animation of the pipe?The
speed
variable determines how quickly the pipe rotates during the rotation animation. A higher value forspeed
will result in a faster rotation, while a lower value will result in a slower rotation. -
How are the
upFree
,downFree
,rightFree
, andleftFree
variables used in the game?These boolean variables indicate whether the corresponding neighboring tiles (up, down, right, and left) are free for the flow to continue. They are updated in the
UpdateAvailableSides
method by checking the availability of the neighboring pipes in the specified direction, and are used to determine the flow of water/lava through the pipes.